

A couple retries and they eventually became both light but one of them weighed more even though they both had no modifications. A different time they were synth pieces sturdy and heavy at a much later level. And no, they won't become light leather pieces if you try your best at a lower level than 7, they're still light combat. I went in to find these boots, found the safe they were supposed to be in, but it was empty, tried reloading, still not in there. I tried reloading outside of the cell, and they were still missing. Update, started a second character and tried to get these. But of different levels (One heavy combat, one light combat.) CO 41st Corsairs RCT (The Black Hawks) ( talk) 07:04, J(UTC) I wonder if entering the Mass Fusion's lower floors by mistake during random searching caused them to despawn? CO 41st Corsairs RCT (The Black Hawks) ( talk) 07:02, J(UTC) Please sign your posts with ~~~~! 2:46 AM UTC DecemDoes anyone else have this issue? -Preceding unsigned comment added by 116.251.8.248 ( talk Also tried spawning them in, and the items apparently don't exist in my files. Looking at the handful of other articles we have on legendary armor pieces, we don't go into this much detail regarding the stats of each level (light/medium/heavy) of that armor piece.

#Freefall leg armor removed mod
What makes this possibly unique is that it is a rare case where a legendary mod apparently is only available via armor found in a specific location and never as random loot (AFAIK). I'm not removing the variants for now (the base combat armor legs have different stats), though I did remove the unnecessary phrase regarding "20 tries" (seeing as 5 seconds in FO4Edit shows the three variants).

Just wondering if anyone else finds it too wordy that we do this only for this particular set of armor pieces. DeJuanNOnley ( talk) 21:08, Febru(UTC)Įvidently from all the posts to the contrary here I'm experiencing a bug, but the safe's contents for me spawn as soon as I enter Mass Fusion rather than the alcove with the safe. Please sign your posts with ~~~~! Portal's Long Fall boots? -Preceding unsigned comment added by 100.0.85.166 ( talk Hamosh ( talk) 14:36, Febru(UTC)Ĭould jack rockford be a reference to springheel jacks boots in oblivion, they both are items which negate fall damage -Preceding unsigned comment added by 98.203.215.237 ( talk Just a note for this bug - I am on XBone. Please sign your posts with ~~~~! Four different stats (The fourth one)Īctually, the legs can spawn with four different stats.

The strongest one, the fourth one, for the right leg, has damage protection 20, energy protection 18, weight 12.2 and value 330 caps. I didn't have the left leg for "the fourth one". Probably the same stats with weight 10 (based on how it is incremental). Please sign your posts with ~~~~! Freefall Legs Base ID Someone can check it for themselves and reedit the page. So, on this page, the only base ID given is for the mod, but for whatever reason, no one thought to add the IDs for the items themselves.
#Freefall leg armor removed Pc
I mean, I get it that they're just random tier combat armor legs with legendary modifiers on them, but they can still be manually spawned on PC using the base ID of the leveledItem lists used to spawn them in the Mass Fusion building.
